Roman Rackwitz

His passion  -- and job -- can be best described in one word: Enjoyneering.
Since 2007 he is involved in what is mainly called Gamification. Nowadays it has a lot of names, but no matter how you call it, at the end it has one purpose: to enable humans to unfold their full potential by reverse-engineering the science of fun.

For Those Who Appreciate Meaningful Progress

Master Gamification

You will understand Gamification in detail and learn how to use it.

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ROMAN RACKWITZ KNOWS GAMIFICATION BEYOND POINTS & BADGES

As the Enterprise Gaming Pioneer at Centigrade GmbH, and the active CEO of Engaginglab GmbH, Roman Rackwitz stands for a game thinking approach and knows Gamification beyond points & badges or creating competitions & leaderboards. His Gamification concepts and applications focus on long-term usage and human-centric-design.

Watch this video to see how he did an intervention at the Gamification World Congress in 2016, where most of the Gamification experts in the world were attending, to tackle the growing misunderstanding that game-like-behavior can be triggered by rewarding people with points & badges.

Roman HAS BEEN FEATURED IN

If you want to deep dive into your personal learning journey on Gamification, please subscribe to the list

This is your entrance to the journey ‘how to do Gamification. We are preparing online courses, webinars and master classes to let you benefit from our learnings, the tools we use and the design processes that we established from more than a decade of customer-services.

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Lernen am Vorbild der Spiele

Natürlich liegt es an meiner persönlichen Wahrnehmung, aber seit längerer Zeit ist das Thema Gamification und Schule sehr präsent in meinem Arbeitsalltag als Gamification-Designer. Lernen am

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Verhaltensmodell von BJ Fogg. Achsen Motivation/Ability
Design

Gamification oder Nudge?

Ist das Gamification oder Nudge? Auch noch Wochen nach der Vergabe des Nobelpreises an Richard H. Thaler für seine Arbeit rund um die Verhaltensökonomie reißen die

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