In today's fast-paced world, UX designers and even loyalty program managers are looking to maintain user engagement over a longer period of time, rather than just capturing interest for a single moment. By studying behavioral psychology, we can find innovative ways to achieve this goal. In this article, we look at two key concepts: nudging and gamification, and how they can be used in design and engagement strategies to create a lasting impact.
Understanding the power of nudging
What is nudging?
Nudging, a term coined by Nobel laureate Richard Thaler, refers to subtly changing the environment or context to influence user behavior without limiting choice. It is based on the realization that people often prefer the status quo and are therefore unwilling to change. Therefore, a nudge gently steers people towards desirable actions by making these options more attractive or easier to adopt.
Examples of nudging in the real world
- Urinal fly in men's toilets:** One example is the image of a fly in the urinals, which gives men a target to aim at. This simple change utilizes subconscious pattern recognition and results in cleaner restroom floors.
- Strategic placement of food:** In cafeterias, healthier foods are placed at eye level, while less healthy options are kept out of direct view. This placement makes it easier for individuals to choose healthier options without actively thinking about it.
Ethical considerations
Although nudging can effectively promote desired behaviors, it also raises ethical questions. Who decides what is "better" behavior? For example, when organ donation is promoted by default, the assumption is that this is the better choice, which is not necessarily in line with everyone's values. UX designers need to carefully consider the ethical implications of the suggestions they incorporate into their designs.
Gamification: making engagement captivating
What is Gamification?
In gamification, elements of game design are applied to non-game contexts in order to increase user engagement. In contrast to nudging, which is about guiding users towards a specific result, gamification is about making the activity itself more enjoyable and encouraging users to participate repeatedly.
Key elements of gamification
- Focus on the journey: Gamification emphasizes the process rather than the end result. Users are motivated not only by rewards, but by the fun of the activity itself. This approach is in line with the growth mindset and promotes resilience and creativity.
- User-driven results: Gamification allows users to define their own success criteria. For example, when cleaning a car, users decide what "clean" means to them and influence their behavior based on their personal satisfaction rather than an external standard.
Using gamification effectively for engagement
To utilize gamification, designers should increase the challenge of activities and thus make them fun. This can be achieved by creating interactive experiences that are designed according to a comprehensible pattern. We call this the 'IntrinsiQ Performance Journey™ '. This guides the people involved through curated anchor points so that satisfaction is derived from engagement with the process itself.

The overlap between nudging and gamification
Both nudging and gamification originate from behavioral psychology and deal with different aspects of human behavior. While nudging aims to subtly steer users towards a predefined outcome, gamification transforms the activity into an engaging experience. In practice, they can complement each other to create an environment that encourages lasting user engagement.
Case study: Increased commitment to blood donation in Sweden
Sweden provides a convincing example of the combination of nudging and gamification. Instead of just incentivizing people to donate blood, text messages are sent when a recipient uses their blood. This powerful storytelling moment creates a meaningful connection and encourages further donations as donors feel they are making a real difference.
Conclusion
By integrating insights from nudging and gamification, UX designers, as well as loyalty program managers, can create experiences that engage and sustain user interest over time. When applied ethically and strategically, these concepts can lead to more user-centered designs that focus not only on outcomes, but also on a progression- and skill-based user journey. Understanding the balance between promoting desired outcomes and fostering engaging experiences is key to long-term engagement success.
Use our design for engagement
If you want to use the possibilities of the combination of nudging and gamification and possibly also learn directly how you can use behavioral psychology to bring people and the products they buy into harmony, you should secure a place in one of our workshops.
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